We Should Never Settle on What 'Game of the Year' Signifies
The difficulty of discovering innovative titles persists as the gaming sector's biggest fundamental issue. Despite worrisome era of business acquisitions, escalating financial demands, employee issues, extensive implementation of AI, storefront instability, shifting audience preferences, salvation somehow comes back to the elusive quality of "breaking through."
This explains why I'm more invested in "honors" than ever.
Having just several weeks left in 2025, we're firmly in Game of the Year period, a time when the small percentage of gamers who aren't experiencing similar six F2P competitive titles weekly complete their backlogs, debate development quality, and realize that even they won't get everything. We'll see comprehensive best-of lists, and anticipate "you missed!" comments to these rankings. A player consensus-ish selected by media, content creators, and enthusiasts will be announced at The Game Awards. (Creators participate the following year at the interactive achievements ceremony and Game Developers Conference honors.)
This entire sanctification is in entertainment — no such thing as accurate or inaccurate selections when discussing the best games of the year — but the importance seem higher. Any vote selected for a "annual best", be it for the grand GOTY prize or "Top Puzzle Title" in fan-chosen honors, opens a door for significant recognition. A medium-scale adventure that flew under the radar at debut might unexpectedly attract attention by competing with better known (meaning extensively advertised) big boys. Once the previous year's Neva appeared in consideration for an honor, It's certain without doubt that numerous gamers suddenly desired to read analysis of Neva.
Conventionally, the GOTY machine has made little room for the variety of releases launched annually. The challenge to clear to review all feels like an impossible task; nearly 19,000 games were released on PC storefront in 2024, while just 74 releases — including latest titles and ongoing games to smartphone and VR platform-specific titles — were represented across The Game Awards selections. While mainstream appeal, discourse, and storefront visibility influence what people experience annually, it's completely impossible for the scaffolding of accolades to adequately recognize a year's worth of titles. Still, potential exists for progress, if we can recognize it matters.
The Predictability of Annual Honors
In early December, a long-running ceremony, one of gaming's most established recognition events, published its nominees. Even though the decision for Game of the Year itself takes place in January, it's possible to notice the trend: The current selections made room for deserving candidates — massive titles that garnered recognition for polish and scale, hit indies received with major-studio excitement — but throughout numerous of honor classifications, there's a obvious focus of recurring games. In the vast sea of art and gameplay approaches, top artistic recognition creates space for two different sandbox experiences located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a future Game of the Year theoretically," a journalist noted in a social media post I'm still amused by, "it would be a PlayStation open world RPG with mixed gameplay mechanics, party dynamics, and RNG-heavy replayable systems that leans into chance elements and has modest management construction mechanics."
Industry recognition, across organized and community versions, has turned predictable. Years of nominees and victors has birthed a template for what type of polished lengthy game can score a Game of the Year nominee. There are experiences that never achieve GOTY or including "important" technical awards like Game Direction or Narrative, thanks often to innovative design and unique gameplay. The majority of titles published in annually are expected to be limited into specialized awards.
Notable Instances
Consider: Will Sonic Racing: Crossworlds, a title with critical ratings only slightly shy of Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of industry's GOTY selection? Or perhaps a nomination for best soundtrack (since the music is exceptional and warrants honor)? Unlikely. Best Racing Game? Absolutely.
How outstanding should Street Fighter 6 have to be to earn Game of the Year recognition? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of 2025 lacking major publisher polish? Does Despelote's brief duration have "sufficient" plot to deserve a (justified) Best Narrative award? (Also, should annual event require Excellent Non-Fiction category?)
Overlap in choices throughout the years — within press, on the fan level — demonstrates a system progressively biased toward a certain time-consuming experience, or smaller titles that landed with sufficient impact to meet criteria. Problematic for a field where discovery is everything.